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1.
Panda3D 1.6 Game Engine Beginner's Guide Create Your Own Computer Game with This 3D Rendering and Game Development Framework

by Mathews, David Brian.

Material type: Text Text Language: English Publication details: Packt Publishing 2011Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

2.
Flash Game Development by Example Build 9 Classic Flash Games and Learn Game Development Along the Way

by Feronato, Emanuele.

Material type: Text Text Language: English Publication details: Packt Publishing 2011Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

3.
Unity 3.x Game Development Essentials Game Development with C# and Javascript

by Goldstone, Will.

Series: Community Experience DistilledEdition: 2nd edMaterial type: Text Text Language: English Publication details: Packt Publishing 2011Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

4.
The Game Jam Survival Guide Build a Game in One Crazy Weekend and Survive to Tell the Tale!

by Kaitila, Christer.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2012Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

5.
UDK IOS Game Development Beginner's Guide Create Your Own Third-person Shooter Game Using the Unreal Development Kit to Create Your Own Game on Apple's IOS Devices, Such As the IPhone, IPad and IPod Touch

by Doran, John P.-Gatzidis, Christos.

Material type: Text Text Language: English Publication details: Packt Publishing 2012Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

6.
CryENGINE 3 Game Development Beginner's Guide

by Tracy, Sean.-Reindell, Paul.

Material type: Text Text Language: English Publication details: Packt Publishing 2012Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

7.
XNA 4 3D Game Development by Example Beginner's Guide

by Jaegers, Kurt.

Material type: Text Text Language: English Publication details: Packt Publishing 2012Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

8.
Mastering UDK Game Development

by Doran, John P.

Material type: Text Text Language: English Publication details: Packt Publishing 2013Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

9.
HTML5 Game Development with GameMaker

by Elliott, Jason.

Edition: New EditionMaterial type: Text Text Language: English Publication details: Packt Publishing 2013Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

10.
OUYA Game Development by Example

by Donovan, Jack.

Material type: Text Text Language: English Publication details: Packt Publishing 2014Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

11.
Unity Game Development Blueprints

by Doran, John P.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2014Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

12.
Learning C++ by Creating Games with UE4

by Sherif, William.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

13.
Stencyl Essentials

by Sneyd, Richard.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

14.
HTML5 Game Development by Example: Beginner's Guide - Second Edition

by Makzan.

Series: Learn by Doing: Less Theory, More ResultsMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

15.
Unity 5 Game Optimization

by Dickinson, Chris.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

16.
Unreal Engine Game Development Blueprints

by Valcasara, Nicola.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

17.
Unity 5.x Game AI Programming Cookbook

by Palacios, Jorge.

Series: Quick Answers to Common ProblemsMaterial type: Text Text Language: English Publication details: Packt Publishing 2016Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

18.
Mastering Unreal Engine 4.X

by A.Moniem, Muhammad.

Edition: 1Material type: Text Text Language: English Publication details: Packt Publishing 2016Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

19.
Building a 3D Game with LibGDX

by Di Giuseppe, Sebastián-Krühlmann, Andreas-Rijnswou, Elmar van.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2016Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

20.
Buildbox 2.x Game Development

by Audronis, Ty.

Material type: Text Text Language: English Publication details: Packt Publishing 2016Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

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