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1.
Unity 3.x Game Development Essentials Game Development with C# and Javascript

by Goldstone, Will.

Series: Community Experience DistilledEdition: 2nd edMaterial type: Text Text Language: English Publication details: Packt Publishing 2011Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

2.
The Game Jam Survival Guide Build a Game in One Crazy Weekend and Survive to Tell the Tale!

by Kaitila, Christer.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2012Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

3.
Starling Game Development Essentials Develop and Deploy Isometric Turn-based Games Using Starling

by Bose, Juwal.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2013Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

4.
Creating E-Learning Games with Unity

by Horachek, David.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2014Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

5.
Mastering Unity 2D Game Development

by Jackson, Simon.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2014Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

6.
Learning Unity 2D Game Development by Example

by Pereira, Venita-Woollhouse, Kerrie.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2014Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

7.
Unity Game Development Blueprints

by Doran, John P.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2014Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

8.
Unity Game Development Scripting

by D'Aoust, Kyle.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2014Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

9.
Learning C++ by Creating Games with UE4

by Sherif, William.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

10.
Learning Unreal® Engine IOS Game Development

by Moniem, Muhammad.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

11.
Stencyl Essentials

by Sneyd, Richard.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

12.
SFML Blueprints

by Barbier, Maxime.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

13.
Android Game Programming by Example

by Horton, John.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

14.
IOS Game Development By Example

by Chopra, Samanyu.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

15.
Python Game Programming By Example

by Rodas de Paz, Alejandro-Howse, Joseph.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

16.
Unity 5 Game Optimization

by Dickinson, Chris.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

17.
Building Minecraft Server Modifications - Second Edition

by Sommer, Cody M.

Series: Community Experience DistilledEdition: Second editionMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

18.
GameMaker Programming By Example

by Christian, Brian.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

19.
SFML Game Development By Example

by Pupius, Raimondas.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

20.
Unreal Engine Game Development Blueprints

by Valcasara, Nicola.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2015Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

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