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1.
A Casual Revolution Reinventing Video Games and Their Players

by Jesper Juul.

Material type: Text Text Language: English Publication details: The MIT Press 2010Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

2.
XNA 4.0 Game Development by Example Beginner's Guide

by Jaegers, Kurt.

Material type: Text Text Language: English Publication details: Packt Publishing 2010Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

3.
Panda3D 1.6 Game Engine Beginner's Guide Create Your Own Computer Game with This 3D Rendering and Game Development Framework

by Mathews, David Brian.

Material type: Text Text Language: English Publication details: Packt Publishing 2011Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

4.
Flash Game Development by Example Build 9 Classic Flash Games and Learn Game Development Along the Way

by Feronato, Emanuele.

Material type: Text Text Language: English Publication details: Packt Publishing 2011Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

5.
The Machinima Reader

by Henry Lowood-Michael Nitsche.

Material type: Text Text Language: English Publication details: The MIT Press 2011Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

6.
Unreal Development Kit 3 Beginner's Guide: a Fun, Quick, Step-by-step Guide to Level Design and Creating Your Own Game World

by Moore, Richard J.

Material type: Text Text Language: English Publication details: Packt Publishing 2011Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

7.
In-Game From Immersion to Incorporation

by Gordon Calleja.

Material type: Text Text Language: English Publication details: The MIT Press 2011Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

8.
Unity 3.x Game Development Essentials Game Development with C# and Javascript

by Goldstone, Will.

Series: Community Experience DistilledEdition: 2nd edMaterial type: Text Text Language: English Publication details: Packt Publishing 2011Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

9.
XNA 4.0 Game Development by Example-- Visual Basic Edition Beginner's Guide

by Jaegers, Kurt.

Material type: Text Text Language: English Publication details: Packt Publishing 2011Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

10.
The Game Jam Survival Guide Build a Game in One Crazy Weekend and Survive to Tell the Tale!

by Kaitila, Christer.

Series: Community Experience DistilledMaterial type: Text Text Language: English Publication details: Packt Publishing 2012Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

11.
The Future Was Here The Commodore Amiga

by Jimmy Maher.

Series: Platform StudiesMaterial type: Text Text Language: English Publication details: The MIT Press 2012Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

12.
Monkey Game Development Beginner's Guide: Create Monetized 2D Games Deployable to Almost Any Platform

by Hartlef, Michael.

Series: Learn by Doing: Less Theory, More ResultsMaterial type: Text Text Language: English Publication details: Packt Publishing 2012Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

13.
Corona SDK Mobile Game Development Beginner's Guide: Create Monetized Games for IOS and Android with Minimum Cost and Code

by Fernandez, Michelle M.

Material type: Text Text Language: English Publication details: Packt Publishing 2012Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

14.
Construct Game Development Beginner's Guide

by Bigelow, Daven.

Material type: Text Text Language: English Publication details: Packt Publishing 2012Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

15.
UDK IOS Game Development Beginner's Guide Create Your Own Third-person Shooter Game Using the Unreal Development Kit to Create Your Own Game on Apple's IOS Devices, Such As the IPhone, IPad and IPod Touch

by Doran, John P.-Gatzidis, Christos.

Material type: Text Text Language: English Publication details: Packt Publishing 2012Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

16.
Learning ShiVa3D Game Development

by Tracy, Wade.

Material type: Text Text Language: English Publication details: Packt Publishing 2012Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

17.
Video Game Writing From Macro to Micro

by Suckling, Maurice.-Walton, Marek.

Material type: Text Text Language: English Publication details: Mercury Learning and Information 2012Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

18.
Unity 4.x Cookbook Over 100 Recipes to Spice up Your Unity Skills

by Smith, Matt.-Queiroz, Chico.

Material type: Text Text Language: English Publication details: Packt Publishing 2013Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

19.
Playback – A Genealogy of 1980s British Videogames

by Alex Wade.

Material type: Text Text Language: English Publication details: Bloomsbury Academic 2016Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

20.
Brenda Laurel Pioneering Games for Girls

by Carly A. Kocurek.

Series: Influential Video Game DesignersMaterial type: Text Text Language: English Publication details: Bloomsbury Academic 2017Online access: Click here to access online Availability: Items available for reference: VJEC Central Library: Not for loan (1).

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